Alice Wolf

Wood Elf Cleric (Level 1)

Ability Scores

str 13 +1
dex 18 +4
con 13 +1
int 11 +0
wis 19 +4
cha 10 +0

Passive Wisdom (Perception)

14

Skills

  • acrobatics +4
  • animal handling +6
  • arcana +0
  • athletics +1
  • deception +0
  • history +2
  • insight +6
  • intimidation +0
  • investigation +0
  • medicine +6
  • nature +0
  • perception +4
  • performance +0
  • persuasion +0
  • religion +2
  • sleight of hand +4
  • stealth +4
  • survival +4
Character Portrait for Alice Wolf
Alignment:
Neutral Good
Background:
Hermit
Player:
Natalie
XP:
Milestones

Combat

Armor Class
14
Initiative
+4
Speed
35 ft
Hit Points
/ 9
Hit Dice: 1d8

Attacks

Mace
Attack: +3
Damage: 1d6+1 Bludgeoning

Spells

Ability
Wisdom
Save DC
14
Attack Bonus
+6

Cantrips

Sacred Flame
Guidance
Thaumaturgy
Thunderclap

Level 1 Spells

Guiding Bolt
Healing Word
Cure Wounds
Bless
Sanctuary
Animal Friendship
Speak with Animals

Features & Traits

  • Darkvision (60 ft)
  • Keen Senses
  • Fey Ancestry
  • Trance
  • Fleet of Foot
  • Mask of the Wild
  • Discovery (Hermit)
  • Divine Domain: Nature
  • Acolyte of Nature
  • Bonus Druid Cantrip

Character Backstory

+

Equipment

  • Divine Focus (x1)
    A piece of polished wood (stick) that hums faintly.
  • Divine Symbol (x1)
    A carved spiral resembling a wolf's paw print.
  • Fish Scales (x1)
    A small pouch of metallic fish scales.
  • Metal Fish Bones (x1)
    The articulated bones of a fish.
  • Rubber Boots (x1)
    A pair of rubber boots from fishing.
  • Common Clothes (x1)
    Clothes from Stacey.
  • Coconuts (x3)
    Three coconuts.

Roll Log