Alice Wolf
Wood Elf Cleric (Level 1)
Ability Scores
str
13
+1
dex
18
+4
con
13
+1
int
11
+0
wis
19
+4
cha
10
+0
Passive Wisdom (Perception)
14
Skills
- acrobatics +4
- animal handling +6
- arcana +0
- athletics +1
- deception +0
- history +2
- insight +6
- intimidation +0
- investigation +0
- medicine +6
- nature +0
- perception +4
- performance +0
- persuasion +0
- religion +2
- sleight of hand +4
- stealth +4
- survival +4
Alignment:
Neutral Good
Background:
Hermit
Player:
Natalie
XP:
Milestones
Combat
Armor Class
14
Initiative
+4
Speed
35 ft
Hit Points
/ 9
Hit Dice: 1d8
Attacks
Mace
Attack:
+3
Damage:
1d6+1 Bludgeoning
Spells
Ability
Wisdom
Save DC
14
Attack Bonus
+6
Cantrips
Sacred Flame
Guidance
Thaumaturgy
Thunderclap
Level 1 Spells
Guiding Bolt
Healing Word
Cure Wounds
Bless
Sanctuary
Animal Friendship
Speak with Animals
Features & Traits
- Darkvision (60 ft)
- Keen Senses
- Fey Ancestry
- Trance
- Fleet of Foot
- Mask of the Wild
- Discovery (Hermit)
- Divine Domain: Nature
- Acolyte of Nature
- Bonus Druid Cantrip
Character Backstory
+Equipment
-
Divine Focus (x1)A piece of polished wood (stick) that hums faintly.
-
Divine Symbol (x1)A carved spiral resembling a wolf's paw print.
-
Fish Scales (x1)A small pouch of metallic fish scales.
-
Metal Fish Bones (x1)The articulated bones of a fish.
-
Rubber Boots (x1)A pair of rubber boots from fishing.
-
Common Clothes (x1)Clothes from Stacey.
-
Coconuts (x3)Three coconuts.